This page is a list of past models I’ve worked on, ordered chronologically.
Rocks!
Low-poly environment assets, these rocks are procedurally generated.

Loot Chest
Small prop I made while working with Gamesharkz.

Jennia
Jennia is a Dungeons and Dragons character of mine, that I’ve wanted to come alive. She is fully modeled, textured, and animated for use in game engines, in this example, Unity.

Short low-poly animation about a longing raisin
Brigewater Bill
This character belongs to Paul Piccone, and I was assigned to model it from a model sheet. This model shows both organic and inorganic models, combined in one.

Low-poly Dojo
I modeled a small dojo using Blender then imported into Unity. These are assets for a VR game made by my peers and I called “Veggie Samurai.”


Starry Sky

Virtual Reality headset concept
Below are early projects of mine, some during my first year of using Blender.
SOL Republic headphones

GMU club title
This is a splash header I made for a club I help manage at George Mason University.
